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Old Oct 31, 2006, 10:35 AM // 10:35   #21
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Quote:
Originally Posted by Phoenix Arrows
Option 1: Uninstall GW.
Option 2: Don't use Mesmer.
Option 3: Create a PvP character for PvP needs.
how do you do that once you've uninstalled gw.
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Old Oct 31, 2006, 10:46 AM // 10:46   #22
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you dont follow the options consecutively you pansy... it just states you have 3 options.

This idea is silly. You're complaining over +10 health rune, get over it please.
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Old Oct 31, 2006, 11:57 AM // 11:57   #23
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Quote:
Originally Posted by Makkert
Competitive PvE?
*scratches head*

I honestly have no idea what he's talking about... I always thought that anything goes in PvE....
rofl
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Old Oct 31, 2006, 03:01 PM // 15:01   #24
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Yeah, if you're a serious PVE'er you have to craft a new piece of armor now if you want to swap between 2-attribute and 3-attribute builds. I'll be doing this for a couple of characters.

Is it really that big of a deal? If you're that serious about PVE you ought to be able to afford it.
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Old Oct 31, 2006, 03:40 PM // 15:40   #25
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/not signed.

As in real life, you simply need to make choices. You don't NEED to have a separate set of armor full of Vitae runes. +1 Attribute > +10 Health any day of the week (and twice on Sundays).
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Old Oct 31, 2006, 05:38 PM // 17:38   #26
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LoL! I just realised I got a minor rune of Levi Strauss on my pants!
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Old Oct 31, 2006, 05:43 PM // 17:43   #27
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attunement= god on a monk.

quit bitching about pve chars being unable to pvp. if you intend on using a pve char as a pvp, then you had better have a different armor set for each build. that is to be expected. if its too much, dont pvp, or just roll a pvp chara.
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Old Oct 31, 2006, 05:46 PM // 17:46   #28
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/not signed. I just dont use them.
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Old Oct 31, 2006, 06:23 PM // 18:23   #29
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I don't get how Rune of Vitae is expensive. I got one for $260g. That's a pretty fair price. *shrug* Maybe the price went up since I last bought mine. Anyway...I like it. Its something to use when you have enough Attribute runes on your armor and you a bit more from the leftover bit. I just added a Rune of Attunement to my Ragged Scar Pattern cuz I wasn't doing any thing with it other than cursing the my Necro' hair and skin tone prevents me from seeing it. *lol* Grey skin seemed like a good idea at the time.
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Old Oct 31, 2006, 07:04 PM // 19:04   #30
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I find it shocking how many people post without even reading the thread. It's funny and yet it's sad.
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Old Oct 31, 2006, 07:20 PM // 19:20   #31
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@ OP
* They make switching builds more difficult for PVE players.

Confused, how does adding a new armor mod affect the # of armor's you would need. Only reason is if you have a "complete" set of every armor mods. You can create a pvp toon or be cheaper to upgrade or risk salvage swapping .

* They punish people that use a variety of attributes in their primary class, favoring those that put all their points into two attributes.

This situation has been here since Factions, when they introduced Engery/Health mod armor?

* There are plenty of other alternatives to health increases including Vigor Runes, Weapon Modifications, and Armor Types.

Vigor Runes in pve are very pricey vs Pvp access to them for free. Having an Alternate health option makes it easier imho on the pve player.
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Old Oct 31, 2006, 07:35 PM // 19:35   #32
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i love the rune of vitae! I can't afford major/sup runes of vigor so this is the next best thing!
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Old Nov 01, 2006, 12:57 AM // 00:57   #33
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albas I did read your whole idea. I'm saying who the hell cares if some guy decides to take the organizational effort to add a full set of runes of vitae and superior vigor and attribute rune, then replace those vitaes with minor runes when he wants that attribute, the re-replace etc... that person is stupid. So one in 5000000000 players on gw will do this and, yes, be more effective in a given mission with a whole 30 hp. Thats no reason to abolish this. Its freaking pve.
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